Re: ideYAPI SAMPLE RENDER PROJECTS
"RauLWalker":3fogcqar" said:
I made and rendered like yours but I couldn't achieve the same realism, what do you think:S
Hello; We can't say exactly where you're having trouble without seeing your project, but looking at the render you got, we can't say for sure. I can make suggestions. First of all, the most important issue is TEXTURE selections. It is not possible to get quality and clean renderings with low resolution textures. We need to use textures in sizes suitable for our needs. (Using textures with higher resolution than necessary will extend the rendering time. As a result, every texture we use is kept in memory during rendering and They take up space.) As the render size we get grows, the textures used should grow to a certain extent.In a render taken at 800x600 resolution and in a render taken at 1920x1080 resolution, the same textures will have the same result. will not give a clue. In your project, especially the background texture is used in very low resolution. For the background, we recommend using the textures in the sky folder that comes in the IDE Architecture. As you will notice, they are very large and panoramic textures in 360 degrees horizontal and 180 degrees vertical. We can imagine that they are covered in a sphere (the logic of the sky dome). If the textures that come in the IDE architecture are not enough for you, you can find various PANAROMIC sky textures on the internet. The same is true for your grass, it's not clear whether textures are used or not, but we should use lifelike colors or textures for a realism effect. The grass color we see here is monotonous and raw, which takes it away from realism. Regarding the light settings, your sun intensity is not enough. Even though it was daytime, it was dark. Here you can find a solution by increasing the violence. In addition, the differences you will make in the color of the sun will create different effects. While rendering, we need to observe how the environment we want to create looks like in real life. For example, the sunlight intensity color and shadows between 12-13 noon hours will be different from those around 16-17. In addition, even depending on whether the season is winter or summer, the strength of sunlight color changes. The steeper the sun is to the ground, the shorter and clearer the shadows will be. As the sun angle increases towards the horizontal, the shadows get longer and lighter. It is necessary to construct such effects in relation to real life. Another issue is the positioning of the camera. When placing the camera, make sure there is at least 90 degrees difference from the sun or light source. If b,rb,r is at very close or very far angles, the details on the model either remain in the dark or in very bright conditions, this causes the details to not be selected and the depth of field to be lost in the render. A bit of trial and error will apply to a drum with non-textured base materials (eg glass). Because what kind of glass you want, whether you want to see the interior of the building, how much reflection you want, there are many features that affect the material quality. You can draw a roadmap for yourself by examining the materials in the demo projects we have given before. If you are having other problems other than these, if you can send your project, I will try to help you. Good work