Renderlar

Hello Mr. Akif, You cannot use any sky image as a panoramic background image, the images must be 360 degrees created in accordance with the panoramic coating logic and must be high resolution. For this purpose, you can choose one of the textures in the /sky folder under the program installation, or you can use another sky map created with the same logic. Here, it looks like you have used any sky image. Since the image is not prepared for this type of coating and is low resolution, the joint is visible from the point of view, and pixelizations occur.
 
This does not mean that all sky images at that address are suitable for use as panoramic backgrounds, you should use 360 degree and specially prepared images for panoramic background purposes. You can use partial images that show only a part of the sky, by choosing the appropriate image according to the building's viewing direction, by drawing a wall in the background and assigning it to it. However, you need to set this background to the viewing direction you are rendering. 360 degrees don't have this problem, wherever you look you see the right sky. In addition, panoramic images should be prepared in high resolution so that they do not become pixelated as in your renders.
 
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